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Title | boustrophedonic |
Description | This post follows on from the previous one on union types, by showing how to use state classes to implement a Tic-Tac-Toe game (a.k.a. Noughts and |
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boustrophedonic Thoughts on software and architecture RSS Home Archives About Implementing Tic-Tac-Toe Using State Classes Oct 25 th , 2012 This post follows on from the previous one on union types , by showing how to use state classes to implement a Tic-Tac-Toe game (a.k.a. Noughts and Crosses here in the UK). Background I ran across two mentions of the game of Tic-Tac-Toe recently. First, in the excellent book “Professional Enterprise .NET” by Jon Arking and Scott Millett, chapter 4 describes using TDD for Tic-Tac-Toe. Secondly, Tony Morris wrote a post a while back that he almost called “What to Solve Before Expecting Me to Take Your Opinions of Static Typing Seriously” in which he describes his disappointment that most programmers couldn’t implement a robust API for a trivial game like Tic-Tac-Toe. An extremely robust API for a relatively trivial problem … was achieved by exploiting techniques available from static typing and functional programming. [This] appears to be difficult |
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